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  • 1
    UID:
    gbv_1041392230
    Format: 1 Online-Ressource (361 Seiten) , Illustrationen, Diagramme
    ISBN: 9783823392484
    Series Statement: Giessener Beiträge zur Fremdsprachendidaktik
    Content: Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
    Note: Literaturverzeichnis: Seite 328-347
    Additional Edition: ISBN 9783823382485
    Additional Edition: Erscheint auch als Druck-Ausgabe Jones, Roger Dale Developing video game literacy in the EFL classroom Tübingen : Narr Francke Attempto, 2018 ISBN 3823382489
    Additional Edition: ISBN 9783823382485
    Language: English
    Subjects: Education , English Studies
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    Keywords: Englischunterricht ; Audiovisuelles Unterrichtsmittel ; Videospiel ; Informelles Lernen ; Medienkompetenz ; Englisch ; Fremdsprachenunterricht ; Fremdsprachenlernen ; Videospiel ; Schuljahr 10
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Author information: Jones, Roger Dale
    Library Location Call Number Volume/Issue/Year Availability
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