Format:
1 Online-Ressource (361 Seiten)
,
Illustrationen, Diagramme
ISBN:
9783823392484
Series Statement:
Giessener Beiträge zur Fremdsprachendidaktik
Content:
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
Note:
Literaturverzeichnis: Seite 328-347
Additional Edition:
ISBN 9783823382485
Additional Edition:
Erscheint auch als Druck-Ausgabe Jones, Roger Dale Developing video game literacy in the EFL classroom Tübingen : Narr Francke Attempto, 2018 ISBN 3823382489
Additional Edition:
ISBN 9783823382485
Language:
English
Subjects:
Education
,
English Studies
Keywords:
Englischunterricht
;
Audiovisuelles Unterrichtsmittel
;
Videospiel
;
Informelles Lernen
;
Medienkompetenz
;
Englisch
;
Fremdsprachenunterricht
;
Fremdsprachenlernen
;
Videospiel
;
Schuljahr 10
URL:
Volltext
(lizenzpflichtig)
Author information:
Jones, Roger Dale