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  • 1
    UID:
    gbv_1866352784
    Format: 1 online resource (xi, 319 pages)
    ISBN: 9780240817187 , 9781136127298 , 9781136127335
    Content: ch. 1. Game stories, interactivity, and what players want -- ch. 2. A brief history of storytelling in games -- ch. 3. The hero's journey and the structure of game stories -- ch. 4. The story and the characters -- ch. 5. Making stories emotional -- ch. 6. Defining interactive and player-driven storytelling -- ch. 7. Fully traditional and interactive traditional stories -- ch. 8. Multiple-ending stories -- ch. 9. Branching path stories -- ch. 10. Open-ended stories -- ch. 11. Fully player-driven stories -- ch. 12. The argument for the supremacy of player-driven storytelling -- ch. 13. The argument against the supremacy of player-driven storytelling -- ch. 14. What players really want : the most important issue -- ch. 15. The future of storytelling in games.
    Note: Includes bibliographical references (pages 309-313) and index
    Additional Edition: ISBN 9781138427464
    Additional Edition: ISBN 9780240817170
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781138427464
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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