Format:
1 online resource (xi, 319 pages)
ISBN:
9780240817187
,
9781136127298
,
9781136127335
Content:
ch. 1. Game stories, interactivity, and what players want -- ch. 2. A brief history of storytelling in games -- ch. 3. The hero's journey and the structure of game stories -- ch. 4. The story and the characters -- ch. 5. Making stories emotional -- ch. 6. Defining interactive and player-driven storytelling -- ch. 7. Fully traditional and interactive traditional stories -- ch. 8. Multiple-ending stories -- ch. 9. Branching path stories -- ch. 10. Open-ended stories -- ch. 11. Fully player-driven stories -- ch. 12. The argument for the supremacy of player-driven storytelling -- ch. 13. The argument against the supremacy of player-driven storytelling -- ch. 14. What players really want : the most important issue -- ch. 15. The future of storytelling in games.
Note:
Includes bibliographical references (pages 309-313) and index
Additional Edition:
ISBN 9781138427464
Additional Edition:
ISBN 9780240817170
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 9781138427464
Language:
English
DOI:
10.4324/9780240817187