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  • 1
    UID:
    gbv_1881643107
    Umfang: 1 Online-Ressource (xxiii, 286 Seiten) , Illustrationen
    ISBN: 9783031415043
    Serie: Palgrave games in context
    Inhalt: The recent and dramatic development of Chinas economy and international political muscle is especially pronounced in the countrys video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The books contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis--vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games. Feng Chen is Student Affairs Counselor in the International Cooperation & Student Affairs Office at Shenzhen Technology University. He holds a PhD in East Asian Studies from the University of Arizona. Ken S. McAllister is the Associate Dean of Research & Program Innovation in the College of Humanities at the University of Arizona, where he is also a Professor in the Department of Public & Applied Humanities. Judd Ethan Ruggill is Professor and Head of the Department of Public & Applied Humanities at the University of Arizona. He and Ken McAllister co-direct the Learning Games Initiative (lgira.mesmernet.org), a transdisciplinary, inter-institutional research group they co-founded in 1999 to study, teach with, build, and archive games
    Anmerkung: Includes bibliographical references and index
    Weitere Ausg.: ISBN 9783031415036
    Weitere Ausg.: ISBN 3031415035
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe The Chinese video game industry Cham, Switzerland : Palgrave Macmillan, 2024 ISBN 9783031415036
    Weitere Ausg.: ISBN 9783031415067
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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