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  • 1
    UID:
    gbv_679203354
    Format: Online Ressource (224 S.)
    Edition: 1. Aufl.
    Edition: Online-Ausg. 2011 Electronic reproduction; Available via World Wide Web
    ISBN: 0123855020 , 0123855020 , 1283238470 , 9780123855022 , 9781283238472
    Content: Stephan Wensveen
    Content: Businesses and the HCI and Interaction Design communities have embraced design and design research. Design research as a field blends methodologies from several disciplines - sociology, engineering, software, philosophy, industrial design, HCI/interaction design -- so designers can learn from past successes and failure and don't have to reinvent the wheel for each new design (whether it's a digital product, a building, an airplane or furniture). They take into account form, function, and, ultimately, users. Many books exist in the research and academic realm for this field, but none create a usable bridge to design practice. Although business people are embracing design, they are not going to become designers. Design researchers need tools to apply their research in the real world. Design Research through Practice takes advanced design practice as its starting point, but enriches it to build a design process than can respond to both academic and practical problems. The aims of the book are to study three design research traditions that cover methodological directions in current leading research community. Taking you from the Lab, Field and to the Showroom, Ilpo Koskinen and his group of researchers show you successful traditions in design research that have been integrated into processes and products. Bridging the gap from design research to design practice, this is a must have for any designer. . Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects . Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems . Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects
    Note: Includes bibliographical references and index , Front Cover; Design Research Through Practice; Copyright Page; Contents; Foreword; Preface; Acknowledgments; 1. Constructive Design Research; 1.1 Beyond Research Through Design; 1.2 Constructive Research in Design Research; 1.3 What Is "Design"?; 1.4 Industrial Design and Interaction Design; 1.5 Design Research in Second Modernity; 2. The Coming Age of Constructive Design Research; 2.1 The User-Centered Turn: Searching the Middle Way; 2.2 Beyond the User; 2.2.1 Design Practice Provides Methods; 2.2.2 Turn to Technology; 2.2.3 Enter User Experience; 2.2.4 Design Tradition as Inspiration , 2.3 Between Engineering, Science, Design, and Art3. Research Programs; 3.1 Some Features of Constructive Research Programs; 3.2 Imagination as a Step to Preferred Situations; 3.3 Making Imagination Tangible: Workshops and Studios in Research; 3.4 How Constructive Design Research Produces Meaning; 3.5 Toward Socially Robust Knowledge; 4. Lab: Can you Really Study Design in the Laboratory?; 4.1 Rich Interaction: Building a Tangible Camera; 4.2 Laboratory as a Site of Knowledge; 4.3 Experimental Control; 4.4 Physical Hypotheses and Design; 4.5 Design, Theory, and Real-World Relevance , 4.6 From Lab to Society: The Price of Decontextualization4.7 Program at the Junction; 5. Field: How to Follow Design Through Society; 5.1 Vila Rosário: Reframing Public Health in a Favela; 5.2 Understanding as the Basis of Design; 5.3 Exploring Context with Props; 5.4 Generating Concepts as Analysis; 5.5 Evaluation Turns into Research: Following Imaginations in the Field; 5.6 Interpretations as Precedents; 5.7 Co-Design and New Objects; 6. Showroom: Research Meets Design and Art; 6.1 The Origins of Showroom; 6.2 Agnostic Science; 6.3 Reworking Research; 6.4 Beyond Knowledge: Design for Debate , 6.5 Enriching Communication: Exhibitions6.6 Curators and Researchers; 6.7 How Not to Be an Artist; 6.8 Toward Post-Critical Design; 7. How to Work with Theory; 7.1 Acting in the World; 7.2 Lab: From Semantic Perception to Direct Action; 7.3 Field: You Cannot Live Alone; 7.4 Showroom: Design and Culture Under Attack; 7.5 Frameworks and Theories; 8. Design Things: Models, Scenarios, Prototypes; 8.1 User Research with Imagination; 8.2 Gaining Firsthand Insights in the Studio; 8.3 Concept Design with Moodboards, Mock-ups, and Sketches; 8.4 Prototyping; 8.5 Platforms: Taking Design into the Field , 8.6 Design Things in Research9. Constructive Design Research in Society; 9.1 Luotain; 9.2 Researchers as Peers; 9.3 Research Faces Design Traditions; 9.4 New Bauhauses: Digital and Electronic; 9.5 Meet the Business; 9.6 Embracing the Public Good; 9.7 Constructive Design Research in Society; 10. Building Research Programs; 10.1 Beyond Rationalism; 10.2 Contribution and Knowledge; 10.3 How to Build Research Programs; 10.4 Inspirations and Programs; 10.5 Research Programs and Methodologies; 10.6 The Quest for a Big Context; References; Index , Electronic reproduction; Available via World Wide Web
    Additional Edition: ISBN 0123855039
    Additional Edition: ISBN 9780123855039
    Additional Edition: Erscheint auch als Druck-Ausgabe Design Research through Practice From the Lab, Field, and Showroom
    Language: English
    Keywords: Electronic books
    URL: Volltext  (An electronic book accessible through the World Wide Web; click for information)
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