Format:
1 online resource (495 pages)
Edition:
1st ed.
ISBN:
9783764384159
Note:
Intro -- TABLE OF CONTENTS -- WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES? -- AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE? -- THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES -- 1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT -- MAKE BELIEVE URBANISM -- 2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS -- UBIQUITOUS GAMES -- 3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES -- SERIOUS FUN -- 4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING -- FAITES VOS JEUX -- 5 GAMES BETWEEN UTOPIA AND DYSTOPIA -- AUTHOR BIOGRAPHIES andamp -- IMAGE COPYRIGHTS -- LET'S PLAY!
Additional Edition:
Print version von Borries, Friedrich Space Time Play Basel : Walter de Gruyter GmbH,c2007 ISBN 9783764384142
Language:
English
Keywords:
Electronic books
;
Electronic books
URL:
FULL
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URL:
FULL
((OIS Credentials Required))