Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    UID:
    kobvindex_INT5455
    Format: 117 pages : , illustrations ; , 30 x 21 cm.
    Content: Video games are a popular and diverse medium that include elements of story- telling, gameplay, world design, and interactivity. With improved technology, increased affordability and accessibility, and stronger computing potential, video games have surged in popularity since the 1970s-so much so that in 2020, it was estimated that there were at least 2.7 billion gamers worldwide. Observing the significant global suc- cess of video games, a critical and thought-provoking question of game design comes to mind; How have game designers developed such critically-acclaimed and well-designed games? How do they guide and immerse the player in vast, virtual 3D worlds? First and foremost, it is imperative to provide the player with a basic incentive to play and a sense of purpose and direction. Where do you want to take your player and why? How are the visuals implemented in the game's environment to give the player spatial awareness (or lack thereof)? How are visuals and sounds designed to tell a story and project a strong and convincing world? These are important questions that must be addressed in game design. My focus will be centered on how storytelling, design pat- terns, visual elements, and sound design are used to guide players in an interactive, open world and its various obstacles. This is a matter of semiotics (the study and interpretation of signs and symbols) and game design. Two games will be studied for this thesis in terms of gameplay; The Legend of Zelda: Breath of the Wild (Nintendo, 2017) and Ghost of Tsushima (Sucker Punch Studios, 2020), both of which are open-world, action-adventure games. Other video games will be mentioned as well throughout this thesis.
    Note: DISSERTATION NOTE: submitted as bachelor thesis in Graphic Design and Visual Communication, Berlin International University of Applied Sciences, 2021 , 0.1 Glossary ............................................................................................................. 2 1. Introduction .................................................................................................. 3 1.1 The Rise of Open-World Game Design ............................................................... 4 1.2 Problem Statement and Aim .............................................................................. 6 1.3 Methodology ..................................................................................................... 8 2. Game World Design ................................................................................. 10 2.1 Shaping Gameplay with the Narrative and World Design .............................. 10 Breath of the Wild: Game Narrative Analysis ........................................................ 12 Ghost of Tsushima: Game Narrative Analysis ........................................................ 16 2.2 The Unity of Image and Sound in World Design ............................................. 20 3. Game Mechanics ..................................................................................... 23 3.1 As Tools for the Player .................................................................................... 23 3.2 Mechanics in World Design ............................................................................ 25 3.3 Combat Mechanics ......................................................................................... 26 4. Guiding Players with UX/UI Design .................................................. 29 4.1 User Interfaces: Tracking Goals and Navigation ............................................ 29 4.2 Merging UI Design and Game Mechanics ..................................................... 33 5. Bachelor Design Project ........................................................................ 35 5.1 Background and Purpose .............................................................................. 35 5.2 Development and Technical Journey ............................................................. 36 5.3 The Outcome ................................................................................................. 38 6. Conclusion .................................................................................................. 41 Appendix 1: Bibliography .......................................................................... 43 1.1 Books .............................................................................................................. 43 1.2 Websites ......................................................................................................... 43 1.3 Figures and Images ............................................................................................... 45 Appendix 2: Research Outcomes ............................................................ 53 2.1 Player Observation Analyses ............................................................................. 53 2.2 Survey Research Results ................................................................................. 67 Breath of the Wild ................................................................................................ 67 Ghost of Tsushima ................................................................................................ 91 Appendix 3: Acknowledgements .......................................................... 114
    Language: English
    Keywords: Academic theses ; Academic theses
    URL: FULL
    URL: FULL
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages