Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    UID:
    kobvindex_INT59413
    Format: 1 online resource (394 pages)
    Edition: 1st ed.
    ISBN: 9781118706343
    Note: Intro -- MEDIA PRODUCTION, DELIVERY AND INTERACTION FOR PLATFORM INDEPENDENT SYSTEMS -- Contents -- List of Editors and Contributors -- List of Abbreviations -- Notations -- 1 Introduction -- 2 State-of-the-Art and Challenges in Media Production, Broadcast and Delivery -- 2.1 Introduction -- 2.2 Video Fundamentals and Acquisition Technology -- 2.2.1 How Real Should Video Look? -- 2.2.2 Fundamentals of Video -- 2.2.3 Camera Technology -- 2.2.4 Production for Formats with Differing Aspect Ratios -- 2.2.5 Stereoscopic 3D Video -- 2.2.6 Challenges for the Future -- 2.3 Audio Fundamentals and Acquisition Technology -- 2.3.1 Introduction -- 2.3.2 Fundamentals of Audio -- 2.3.3 Non-Live Production -- 2.3.4 Live Production -- 2.3.5 Surround Sound -- 2.3.6 Challenges for the Future -- 2.4 Live Programme Production -- 2.4.1 The Production Area and Roles in Production -- 2.4.2 The Production Workspace -- 2.4.3 Vision Mixing: Techniques for Directing, Selecting and Mixing Camera Feeds -- 2.4.4 Audio Mixing -- 2.4.5 Replay Operation in Live Television Production -- 2.4.6 Challenges for the Future -- 2.5 Coding and Delivery -- 2.5.1 Managed Delivery Networks -- 2.5.2 Unmanaged Delivery Networks -- 2.5.3 Codecs and Transport Protocols -- 2.5.4 Challenges for the Future -- 2.6 Display Technology -- 2.6.1 Plasma Displays - Developing the Flat Panel Display Market -- 2.6.2 LCD- the Current Dominant Technology -- 2.6.3 Projection Technologies -- 2.6.4 Other Technologies -- 2.6.5 Impact on Broadcasters -- 2.6.6 Challenges for the Future -- 2.7 Audio Reproduction Technology -- 2.7.1 Stereophonic Sound Systems -- 2.7.2 Holophonic Systems -- 2.7.3 Binaural Systems -- 2.7.4 Hybrid Systems -- 2.7.5 Challenges for the Future -- 2.8 Use of Archive Material -- 2.8.1 Video Format Conversion -- 2.8.2 Audio Format Conversion -- 2.8.3 Challenges for the Future , 2.9 Concept of Format-Agnostic Media -- 2.9.1 Limitations of Current Production and Delivery Approaches -- 2.9.2 A New Approach: Format-Agnostic Media -- 2.9.3 Metadata for Enabling Rich User Interaction -- 2.9.4 A Format-Agnostic Media Production and Delivery System -- 2.10 Conclusion -- Notes -- References -- 3 Video Acquisition -- 3.1 Introduction -- 3.2 Ultra-High Definition Panoramic Video Acquisition -- 3.2.1 History of Panoramic Imaging -- 3.2.2 The Geometry of Two Views -- 3.2.3 Fundamentals of Panoramic Video Acquisition -- 3.2.4 Geometrical Constraints for Parallax Free Stitching of Two Images -- 3.2.5 Registration of Views -- 3.2.6 Stitching, Warping and Blending of Views -- 3.3 Use of Conventional Video Content to Enhance Panoramic Video -- 3.3.1 Calibration of Camera Position and Orientation -- 3.3.2 Photometric Matching of Panoramic and Broadcast Cameras -- 3.3.3 Blending and Switching Between Camera Views -- 3.4 High Frame Rate Video -- 3.4.1 Early Work on HDTV Frame Rates -- 3.4.2 Issues with Conventional Frame Rates -- 3.4.3 Practical Investigations into the Effects of High Frame Rates -- 3.4.4 Future Frame Rates for TV Production and Distribution -- 3.4.5 Consideration of Frame Rates and Motion Portrayal in Synthetic Production -- 3.4.6 Conclusions on Frame Rates -- 3.5 High Dynamic Range Video -- 3.5.1 The Human Visual System in Natural Environments -- 3.5.2 Conventional and HDR Video Cameras -- 3.5.3 Conventional and HDR Displays -- 3.5.4 HDR Video Formats -- 3.5.5 Adaptive Tone-mapping for Format-Agnostic Video -- 3.6 Conclusion -- Notes -- References -- 4 Platform Independent Audio -- 4.1 Introduction -- 4.2 Terms and Definitions -- 4.2.1 Auditory Event and Sound Event -- 4.2.2 Basic Room Acoustics Theory -- 4.3 Definition of the Problem Space -- 4.3.1 Reproduction Environment -- 4.3.2 Reproduction Method , 4.3.3 Audio-visual Coherence -- 4.3.4 User Interaction -- 4.3.5 Example Scenario -- 4.4 Scene Representation -- 4.4.1 Components of a Virtual Sound Scene -- 4.4.2 Representations of Virtual Sound Scenes -- 4.4.3 Implementation Examples -- 4.5 Scene Acquisition -- 4.5.1 Capturing Discrete Audio Objects -- 4.5.2 Capturing the Sound Field Component -- 4.5.3 Capturing the Diffuse Field -- 4.6 Scene Reproduction -- 4.6.1 Scenario: Mobile Consumption Via Headphones -- 4.6.2 Scenario: Interactive Multichannel Reproduction -- 4.6.3 Scenario: Big Screen -- 4.6.4 Scenario: Interactive and Free Viewpoint 3D -- 4.7 Existing Systems -- 4.7.1 Commercial Systems -- 4.7.2 Research Projects -- 4.7.3 Perceptive Media -- 4.8 Conclusion -- 4.8.1 Open Issues -- References -- 5 Semi-Automatic Content Annotation -- 5.1 Introduction -- 5.1.1 Requirements on Semi-automatic Annotation Tools -- 5.1.2 Requirements on Metadata -- 5.2 Metadata Models and Analysis Architectures -- 5.2.1 Metadata Models -- 5.2.2 Architectures for Audio-visual Analysis -- 5.2.3 Storing MPEG-7 Metadata -- 5.2.4 Bulk Loading Techniques for Massive MPEG-7 Metadata Storage -- 5.2.5 An Example Architecture of a Semantic Layer Management System -- 5.3 Domain-independent Saliency -- 5.3.1 Spatio-temporal Visual Saliency -- 5.3.2 Estimating Grid-based Saliency -- 5.3.3 Salient Regions for Controlling Automated Shot Selection -- 5.4 Person Detection and Tracking -- 5.4.1 Person Detection -- 5.4.2 Person Tracking -- 5.4.3 Multicamera and Panoramic Environment -- 5.4.4 GPU Accelerated Real-time Tracking Beyond HD -- 5.5 Online Detection of Concepts and Actions -- 5.5.1 Sequence-based Kernels -- 5.5.2 Kernels for Online Detection -- 5.5.3 Performance of Online Kernels -- 5.6 Supporting Annotation for Automated Production -- 5.6.1 User Preferences and Functionality Definition , 5.6.2 Design Overview and Principles -- 5.6.3 Preconfiguration and Predefined Workspaces -- 5.7 Conclusion -- References -- 6 Virtual Director -- 6.1 Introduction -- 6.1.1 What is a Virtual Director? -- 6.1.2 Features Enabled by a Virtual Director -- 6.1.3 Definitions -- 6.1.4 Requirements for Virtual Director Technology -- 6.1.5 Existing Implementations and Research Activities -- 6.2 Implementation Approaches -- 6.2.1 Behaviour Implementation Approaches -- 6.2.2 Combining Rule Engines and Event Processing Technology -- 6.3 Example Architecture and Workflow -- 6.3.1 Workflow of the Production System -- 6.3.2 Workflow of the Virtual Director -- 6.3.3 Distributed Nature -- 6.3.4 Sources of Knowledge -- 6.4 Virtual Director Subprocesses -- 6.4.1 Semantic Lifting -- 6.4.2 Shot Candidate Identification -- 6.4.3 Shot Framing -- 6.4.4 Shot Prioritisation -- 6.4.5 Decision Making -- 6.5 Behaviour Engineering: Production Grammar -- 6.5.1 Production Knowledge Elicitation Process -- 6.5.2 Cinematic Techniques -- 6.5.3 Audio Scripting -- 6.5.4 Domain Model -- 6.5.5 Limitations in Rule-based Behaviour Engineering -- 6.6 Virtual Director: Example Prototype -- 6.6.1 Architecture and Software Framework -- 6.6.2 Production Scripts -- 6.6.3 Behaviour Implementation -- 6.6.4 Production Grammar Example -- 6.7 Conclusion -- 6.7.1 Summary -- 6.7.2 Limitations -- 6.7.3 Testing and Evaluation -- 6.7.4 Research Roadmap -- 6.7.5 Concluding Thoughts -- References -- 7 Scalable Delivery of Navigable and Ultra-High Resolution Video -- 7.1 Introduction -- 7.2 Delivery of Format-Agnostic Content: Key Concepts and State-of-the-Art -- 7.2.1 Delivery Agnostic to Content Formats, Device Capabilities and Network Bandwidth -- 7.2.2 Delivery Agnostic to Video Timing - the Temporal Interactivity Case -- 7.2.3 Delivery Agnostic to Video Reframing - the Spatial Interactivity Case , 7.3 Spatial Random Access in Video Coding -- 7.3.1 Video Compression and Random Access - A Fundamental Trade-off -- 7.3.2 Spatial Random Access by Tracking Coding Dependencies -- 7.3.3 Spatial Random Access by Frame Tiling -- 7.3.4 Multi-Resolution Tiling -- 7.3.5 Overlapping Tiling for Low-Powered Devices -- 7.4 Models for Adaptive Tile-based Representation and Delivery -- 7.4.1 Saliency-based Adaptive Coding of Tiled Content -- 7.4.2 Optimisation of Tile Selection Under Delay and Bandwidth Constraints -- 7.5 Segment-based Adaptive Transport -- 7.5.1 Video Streaming Over IP -- 7.5.2 Tiled HTTP Adaptive Streaming Over the Internet -- 7.5.3 Publish/Subscribe System for Interactive Video Streaming -- 7.6 Conclusion -- References -- 8 Interactive Rendering -- 8.1 Introduction -- 8.2 Format-Agnostic Rendering -- 8.2.1 Available Rendering Solutions in End Terminals -- 8.2.2 Requirements for Format-Agnostic Video Rendering -- 8.2.3 Description of a Technical Solution -- 8.3 Device-less Interaction for Rendering Control -- 8.3.1 Sensors for Gesture Recognition -- 8.3.2 Gesture Analysis Techniques -- 8.3.3 Recognition and Classification Techniques -- 8.3.4 Remaining Challenges in Gesture Recognition Systems -- 8.3.5 Description of a Technical Solution -- 8.3.6 User Study of the Gesture Interface -- 8.4 Conclusions -- References -- 9 Application Scenarios and Deployment Domains -- 9.1 Introduction -- 9.2 Application Scenarios -- 9.2.1 Digital Cinema: A Totally Immersive Experience -- 9.2.2 Home Theatre: In Control -- 9.2.3 Mobile: Navigation and Magnification -- 9.3 Deployment in the Production Domain -- 9.3.1 Outlook on New Production Practices -- 9.3.2 Use of Format-Agnostic Technology to Aid Conventional Production -- 9.3.3 Production of Format-Agnostic Content to Support End User Interaction -- 9.4 Deployment in the Network Domain , 9.4.1 Network Requirements
    Additional Edition: Print version Schreer, Oliver Media Production, Delivery and Interaction for Platform Independent Systems Newark : John Wiley & Sons, Incorporated,c2014 ISBN 9781118605332
    Language: English
    Keywords: Electronic books ; Electronic books
    URL: FULL  ((OIS Credentials Required))
    URL: FULL  ((OIS Credentials Required))
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages