UID:
kobvindex_ZLB15810942
Format:
Elektronische Ressource (PDF-Datei: 30 Seiten , 3.0 MB)
Series Statement:
Arbeitspapiere Informatik in der Architektur 3
Content:
This work is based on the concept that the structure of a city can be defined by six basic urban patterns. To enable more complex urban planning as a long-term objective I have developed a simulation method for generating these basic patterns and for combining them to form various structures. The generative process starts with the two-dimensional organisation of streets followed by the parceling of the remaining areas. An agent-based diffusion-contact model is the basis of these first two steps. Then, with the help of cellular automata, the sites for building on are defined and a three-dimensional building structure is derived. I illustrate the proposed method by showing how it can be applied to generate possible structures for an urban area in the city of Munich.
Language:
English
URN:
urn:nbn:de:101:1-201105183228
URL:
http://nbn-resolving.de/urn:nbn:de:101:1-201105183228
URL:
http://d-nb.info/1011927462/34
URL:
http://infar.architektur.uni-weimar.de/service/drupal-cms/node/463