Umfang:
331 Seiten :
,
Illustrationen.
ISBN:
978-3-8376-5050-1
Serie:
Studies of digital media culture Volume 10
Inhalt:
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as »promises of a better world«
Weitere Ausg.:
Erscheint auch als Online-Ausgabe, PDF ISBN 978-3-8394-5050-5
Sprache:
Englisch
Fachgebiete:
Pädagogik
,
Allgemeines
Schlagwort(e):
Computerspiel
;
Medientechnik
;
Zukunft
;
Utopie
;
Konferenzschrift
URL:
http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031710274&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
URL:
http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=031710274&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA
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Freyermuth, Gundolf S., 1955-
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Beil, Benjamin, 1980-
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Schmidt, Hanns Christian