Umfang:
xix, 297 Seiten
,
Illustrationen
,
25 cm
Ausgabe:
New & expanded second edition
ISBN:
9780997554373
,
9780997554380
Inhalt:
"Join the learning revolution sweeping the globe! 3D printers, robotics, programming, wearable computing, and microcontrollers like micro:bit and Arduino capture the imaginations of today's student. When exciting new technologies combine with hands-on traditions, your classroom becomes a makerspace where learning soars. The time is now to place invention and creativity ahead of worksheets and testing. Using technology to make, repair, or customize the things we need democratizes engineering, design, and computer science. Fortunately for educators, this maker movement overlaps with the natural inclinations of children and the power of learning by doing. Making, tinkering, and engineering are how people learn and work in the 21st Century. This book explores how you can join the exciting maker movement and turn any K-12 classroom into a center of innovation." --From inside the flap
Anmerkung:
Previous edition: 2013
,
An insanely brief and incomplete history of making -- Learning -- Thinking about thinking -- What makes a good project? -- Teaching -- Making today -- The game changers: fabrication -- The game changers: physical computing -- the game changers: programming -- Stuff -- Shaping the learning environment -- Student leadership -- Make your own maker day -- Do to ourselves -- Making the case -- Resources to explore
Sprache:
Englisch
Fachgebiete:
Naturwissenschaft allgemein
Schlagwort(e):
Naturwissenschaftlicher Unterricht
;
Selbsttätigkeit
;
Technische Innovation
;
Didaktik
;
Erfahrungsorientiertes Lernen