UID:
almafu_9961401307002883
Umfang:
1 online resource (VI, 269 p.)
ISBN:
9783110990911
Serie:
Trends in Applied Linguistics [TAL] , 36
Inhalt:
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
Anmerkung:
Issued also in print.
,
In English.
Weitere Ausg.:
ISBN 9783110997255
Weitere Ausg.:
ISBN 9783111000473
Sprache:
Englisch
DOI:
10.1515/9783110990911
URL:
https://doi.org/10.1515/9783110990911?locatt=mode:legacy
URL:
https://www.degruyter.com/isbn/9783110990911
URL:
https://doi.org/10.1515/9783110990911?locatt=mode:legacy
URL:
https://www.degruyter.com/isbn/9783110990911