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  • 1
    UID:
    gbv_1780712081
    Umfang: 1 Online-Ressource(XVI, 721 p. 333 illus., 298 illus. in color.)
    Ausgabe: 1st ed. 2021.
    ISBN: 9783030890292
    Serie: Image Processing, Computer Vision, Pattern Recognition, and Graphics 13002
    Inhalt: Computer Animation -- Temporal Parameter-free Deep Skinning of Animated Meshes -- The impact of animations in the perception of a simulated crowd -- Computer Vision -- Virtual haptic system for shape recognition based on local curvatures -- Stable Depth Estimation within Consecutive Video Frames -- Progressive Multi-Scale Reconstruction for Guided Depth Map Super-Resolution via Deep Residual Gate Fusion Network -- SE_EDNet: A Robust Manipulated Faces Detection Algorithm -- PointCNN-based Individual Tree Detection Using LiDAR Point Clouds -- Variance weight distribution network based Noise Sample Learning for Robust Person Re-identification -- Monocular Dense SLAM with Consistent Deep Depth Prediction -- Sketch-based 3D Garment Generation with Shape-adapted -- Geometric Computing -- Light-Weight Multi-View Topology Consistent Facial Geometry and Reflectance Capture -- Real-Time Fluid Simulation with Atmospheric Pressure Using Weak Air Particles -- Human Poses and Gestures -- Reinforcement Learning for Quadruped Locomotion -- Partially Occluded Skeleton Action Recognition based on Multi-stream Fusion Graph Convolutional Networks -- Social-Scene-Aware Generative Adversarial Networks for Pedestrian Trajectory Prediction -- Image Processing -- Cecid Fly Defect Detection in Mangoes using Object Detection Frameworks -- Twin-Channel Gan: Repair Shape with Twin -Channel Generative Adversarial Network and Structural Constraints -- CoPaint: Guiding Sketch Painting with Consistent Color and Coherent Generative Adversarial Networks -- Multi-Stream Fusion Network for Multi-Distortion Image Super-Resolution -- Generative Face Parsing Map Guided 3D Face Reconstruction Under Occluded Scenes -- Compact Double Attention Module Embedded CNN for Palmprint Recognition -- M2M: Learning to Enhance Low-light Image from Model to Mobile FPGA -- Character Flow Detection and Rectification for Scene Text Spotting -- A Deep Learning Method for 2D Image Stippling -- Medical Imaging -- In Silico Heart Versatile Graphical Interface with Systole and Diastole Phases Customizable for Diversified Arrhythmias Simulations -- ADD-Net:Attention U-Net with Dilated Skip Connection and Dense Connected Decoder for Retinal Vessel Segmentation -- BDFNet: Boundary-assisted and Discriminative Feature Extraction Network for COVID-19 Lung Infection Segmentation -- A Classification Network for Ocular Diseases Based on Structure Feature and Visual Attention -- Physics-based Simulation -- DSNet: Dynamic skin deformation prediction by Recurrent Neural Network -- Curvature Analysis of Sculpted Hair Meshes for Hair Guides Generation -- Synthesizing Human Faces with Local Weight Autoencoder -- CFMNet: Coarse-to-Fine Cascaded Feature Mapping Network for Hair Attribute Transfer -- Rendering and Textures -- Dynamic Shadow Synthesis Using Silhouette Edge Optimization -- DDISH-GI: Dynamic Distributed Spherical Harmonics Global Illumination -- Simplicity Driven Edge Refinement and Color Reconstruction in Image Vectorization -- Temporal-Consistency-Aware Video Color Transfer -- An improved advancing-front-Delaunay method for triangular mesh generation -- Robotics and Vision -- The use of a social robot in elderly home for recreational activities -- Resilient Navigation among dynamic agents with hierarchical reinforcement learning -- Visual Analytics -- MeshChain: Secure 3D model and intellectual property management powered by blockchain technology -- Image emotion analysis based on the distance relation of emotion categories via deep metric learning -- How much do we perceive geometric features, personalities and emotions in avatars? -- High-Dimensional Dataset Simplification by Laplace-Beltrami Operator -- VR/AR -- Characterizing Visual Acuity in the use of Head Mounted Displays -- Effects of Different Proximity-based Feedback on Virtual Hand Pointing in Virtual Reality -- Virtual Scenes Construction Promotes Traditional Chinese Art Preservation -- A Preliminary Work: Mixed Reality-integrated Computer-aided Surgical Navigation System for Paranasal Sinus Surgery using Microsoft HoloLens 2 -- Engage -- Algorithms for multi-conditioned conic fitting in Geometric algebra for conics -- Special affine Fourier transform for space-time algebra signals -- On Explicit Formulas for Characteristic Polynomial Coefficients in Geometric Algebras -- Unified Expression Framework of Geodetic Stations Based on Conformal Geometric Algebra -- Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments -- The Rules of 4-dimensional Perspective.
    Inhalt: This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.
    Weitere Ausg.: ISBN 9783030890285
    Weitere Ausg.: ISBN 9783030890308
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9783030890285
    Weitere Ausg.: Erscheint auch als Druck-Ausgabe ISBN 9783030890308
    Sprache: Englisch
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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