UID:
almahu_9949383663502882
Format:
1 online resource
ISBN:
9781315111148
,
1315111144
,
1351618164
,
9781351618151
,
1351618156
,
9781351618175
,
1351618172
,
9781351618168
Content:
"Researching costume and character development pertaining to plots, scenarios and visionable goals, while exploring silhouettes, draping and aesthetics of era in the context of the human experience, both real and imaged. This survey of costume design for the video game market includes an exploration of the aesthetics of historical, fantasy and futuristic influences. Supporting solid process for creative problem solving as it applies to costume design and the design principles applied. This is uniquely done through a reader project, which in turn builds and implements research skills and the creation of authentic designs"--
Note:
Pipeline Costumes for Games /
,
Style Sheets /
,
Thoughts on Character Design /
,
Immortals and the Creative Process /
,
Draping /
,
Research /
,
Translation into 3D /
,
Egypt and Mesopotamia (3000-600 BC) /
,
Minoan and Greek (2900-300 BC) /
,
Etruscan and Roman (800 BC-AD 400) /
,
Byzantine/Early Medieval (AD 300-1300) /
,
Late Middle Ages (AD 1300-1500) /
,
Italian Renaissance (1400-1600) /
,
Northern Renaissance (AD 1500-1600) /
Additional Edition:
Print version: Appleoff Lyons, Sandy. Costume design for video games. Boca Raton : CRC Press, 2019 ISBN 9781138085961
Language:
English
Keywords:
Electronic books.
;
Electronic books.
URL:
https://www.taylorfrancis.com/books/9781315111148