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  • 1
    UID:
    gbv_1738177742
    Format: 1 Online-Ressource (vi, 401 Seiten) , Illustrationen
    ISBN: 9789004308237
    Series Statement: Studies in intermediality Volume 9
    Content: Preliminary Material /Fabienne Liptay and Burcu Dogramaci -- Immersion in the Visual Arts and Media /Burcu Dogramaci and Fabienne Liptay -- Water, Steam, Light: Artistic Materials of Immersion /Burcu Dogramaci -- Immersion and Abstraction as Measures of Materiality /Robin Curtis -- Immersed in Reflection? The Aesthetic Experience of Interactive Media Art /Katja Kwastek -- Neither Here nor There: The Paradoxes of Immersion /Fabienne Liptay -- Phantom-Drug-Death Ride: The Psycho-sensory Dynamic of Immersion in Gaspar Noé’s Enter the Void /Jörg von Brincken -- From the Unchained to the Ubiquitous Motion-Picture Camera: Camera Innovations and Immersive Effects /Karl Prümm -- From Analog to Digital Image Space: Toward a Historical Theory of Immersion /Gundolf S. Freyermuth -- On the Spot: The Double Immersion of Virtual Reality /Martin Warnke -- Expansion of the Immersion Zone: Military Simulacra between Strategic Training and Trauma /Ursula Frohne -- Immersion between Recursiveness and Reflexivity: Avatar /Thomas Elsaesser -- Projection Rooms: Film as an Immersive Medium in the Architecture of Jean Nouvel /Henry Keazor -- “The Treachery of Images”: Architecture, Immersion, and the Digital Realm /Ole W. Fischer -- Painting Immersion: Hans Thoma’s Landscapes /Matthias Krüger -- Immersive Exhibition Design: Titanic Belfast and the Concept of Scenography /Matthias Bauer -- Notes on Contributors /Fabienne Liptay and Burcu Dogramaci -- Index of Names /Fabienne Liptay and Burcu Dogramaci.
    Content: Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digital technology and its capacity to provide vivid sensations of being placed in or surrounded by an artificial space. The idea of ‘liquidity’ contained in this promise to plunge into another world informs wide areas of contemporary cultural imagination, referring to a myriad of phenomena that relate to experiences of uncertainty and instability, of complexity and change. Considering the fact, however, that the idea of ‘liquid’ spaces appeared long before the digital creation of augmented or virtual environments, the contributors to this volume trace its reemerging throughout the history of the visual arts and media. By focusing on selected works of painting and architecture, photography and cinema, video installation and media art, they explore the variability of immersive experiences according to the different media environments and interfaces that constitute the actual sites of historically shifting relations between media and users. Contributors are: Matthias Bauer, Jörg von Brincken, Robin Curtis, Burcu Dogramaci, Thomas Elsaesser, Ole W. Fischer, Gundolf S. Freyermuth, Ursula Frohne, Henry Keazor, Matthias Krüger, Katja Kwastek, Fabienne Liptay, Karl Prümm, Martin Warnke
    Additional Edition: ISBN 9789004308190
    Additional Edition: Erscheint auch als Druck-Ausgabe Immersion in the Visual Arts and Media Leiden, Boston : Brill | Rodopi, 2015 ISBN 9789004308190
    Language: English
    Keywords: Kunst ; Fotografie ; Film ; Visuelle Medien ; Intermedialität ; Immersion ; Computerkunst ; Geschichte 1900-2015 ; Aufsatzsammlung
    URL: DOI
    Author information: Dogramaci, Burcu 1971-
    Author information: Liptay, Fabienne 1974-
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