Format:
239 S.
,
Ill., graph. Darst.
ISBN:
9783869560649
Series Statement:
DIGAREC Series 04
Content:
The fourth volume of the DIGAREC Series holds the proceedings to the conference Logic and Structure of the Computer Gameʺ, held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of ‘mediality’, the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.
Additional Edition:
Erscheint auch als Online-Ausgabe Logic and structure of the computer game Potsdam : Potsdam Univ. Press, 2010
Language:
English
Subjects:
General works
Author information:
Günzel, Stephan 1971-
Author information:
Möring, Sebastian 1982-
Author information:
Mersch, Dieter 1951-