UID:
kobvindex_ZLB35171890
Format:
VI, 269 Seiten
,
Illustrationen
,
23 cm x 15.5 cm, 513 g
Edition:
1
ISBN:
9783111000473
,
3111000478
Series Statement:
Trends in applied linguistics Volume 36
Content:
The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
Note:
Erscheint auch als Online-Ausgabe 9783110997255 (ISBN)
Language:
English
URL:
https://www.degruyter.com/isbn/9783111000473
URL:
https://d-nb.info/1291195092/04