UID:
almahu_9949386112302882
Format:
1 online resource (xii, 136 pages)
ISBN:
9780429291982
,
0429291981
,
1000064484
,
9781000064490
,
1000064492
,
9781000064506
,
1000064506
,
9781000064483
Series Statement:
Digital games, simulations, and learning
Content:
Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties ofVR for authentic, metacognitive, and creative learning.
Note:
1. Introduction: From thegerm of an idea toa gem of an idea (or how this book came about)2. A brief history of virtual reality and a review of research on its use in schools 3. The pedagogy of immersive virtual reality 4. The methodology of the VR School Study 5. The 'nuts and bolts' of embedding immersive virtual reality in classrooms 6. 'It makes you actually interact with the things you are learning about': Secondary school science through immersive virtual reality 7. 'Bring what's going on in your mind to life!': Using immersive virtual reality in the drama classroom 8. Schooling virtual futures: What we need to know and do to ensure powerful learning through immersive virtual reality
Additional Edition:
Print version: ISBN 0367262029
Additional Edition:
ISBN 9780367262020
Language:
English
Keywords:
Electronic books.
;
Electronic books.
;
Electronic books.
DOI:
10.4324/9780429291982
URL:
https://www.taylorfrancis.com/books/9780429291982