UID:
almahu_9949741333102882
Format:
1 online resource (164 pages)
Edition:
1st ed.
ISBN:
90-272-4685-8
Series Statement:
Bilingual Processing and Acquisition Series ; v.19
Content:
Learning a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents) is intriguing and challenging. What are the issues and benefits of these technological innovations?.
Note:
Intro -- Dedication page -- Table of contents -- List of figures -- List of tables -- Author's biography -- Preface -- Chapter 1 Introduction -- Chapter 2 The language web -- The perisylvian cortex -- Broca's area -- Rehearsal process -- The perisylvian cortex and attention -- The limbic system -- Thalamus -- Limbic system and attention -- The neurophysiological side -- Neurotransmitters -- Phases of development -- Virtual Reality and Artificial Intelligence -- Chapter 3 The need for attention -- Working memory -- Binding -- Competition between verbal / non-verbal information -- Role of long-term memory -- Inhibition -- Interference -- Development -- Virtual Reality and Artificial Intelligence -- Chapter 4 Second language learning -- Motivation -- Task-design -- Technology -- Virtual Reality and Artificial Intelligence -- Chapter 5 The case of AI and Virtual Reality -- Artificial Intelligence -- Challenge -- Individuality -- Speech recognition -- Affective factors -- Virtual Reality -- Control -- Path -- Games -- Study -- The VR environment -- The set-up -- Participants -- Research questions and data collection -- Results -- Analysis topic 1 -- Analysis topic 2 -- Future studies -- Chapter 6 Learning and teaching -- Challenges Virtual Reality -- Challenges AI chatbots -- Pedagogical considerations -- The near future -- References -- Index.
Additional Edition:
ISBN 90-272-1487-5
Language:
English