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  • 1
    Online-Ressource
    Online-Ressource
    Singapore :Springer,
    UID:
    almahu_9949880884902882
    Umfang: 1 online resource (352 pages)
    Ausgabe: 1st ed.
    ISBN: 9789819968114
    Anmerkung: Intro -- Design Dictionary -- Acknowledgements -- Contents -- List of Figures -- List of Tables -- Changemakers: Designers in Healthcare -- 1 Why a Design-Led Approach Is Needed in Healthcare -- 2 The Promise and Perils of Technology -- 3 The Challenge of Changing Healthcare -- 4 Designers as Agents of Change -- 5 How to Read this Book -- 6 Part 1: Placemakers -- 7 Part 2: Makers -- 8 Part 3: Advocates -- 9 Part 4: Strategists -- 10 Part 5: Instigators -- 11 Part 6: Practitioners -- References -- Part I: Placemakers -- Reference -- Parrot Murals and Feather Floors: Co-designing playful wayfinding in the Queensland Children's Hospital -- 1 Wayfinding in Children's Hospitals -- 2 Our Approach: Co-Designing Playful Wayfinding at the QCH -- 3 The Collaborative Design Ideation Process for Playful Wayfinding at QCH -- 4 Sharing Design Power: Tracing and Negotiating for Best Outcomes -- 5 The Lift Zones: Arrival Landmarks -- 6 The Value of Mock-Ups -- 7 The Final Design -- 8 Conclusion -- References -- 'It Takes a Village': The Power of Conceptual Framing in the Participatory Redesign of Family-Centred Care in a Paediatric Intensive Care Unit -- 1 The Design of Environments for Paediatric Family-Centred Care -- 2 The Queensland Children's Hospital (QCH) PICU Partnership Project Design Challenge -- 3 Defining the Conceptual Approach for Participation in the PICU Partnership Project -- 4 Participatory Design Methods -- 5 Outcomes -- 6 Reflections on the Importance of Design Concepts and Metaphors for Participatory Health Design Projects -- References -- Designing Hospital Emergency Departments for a Post Pandemic World: The Value of a BaSE Mindset-Biophilia (Natural), Salutogenesis (Healthy), and Eudaimonia (Contentment) in Architectural Design -- 1 Flexible and Adaptive Spatial Environments in Hospital Emergency Departments. , 2 The Importance of Healing Architecture -- 3 Biophilic Architecture: Element One of the BaSE Mindset -- 4 Salutogenic Architecture: Element Two of the BaSE Mindset -- 5 Eudaimonic Architecture: Element Three of the BaSE Mindset -- 6 Our HEAL Project -- 7 What Works (and What Doesn't) in Emergency Department Design? -- References -- Transforming the NICU Environment for Parent and Staff Wellbeing: A Holistic and Transdisciplinary Supportive Design Approach -- 1 Engaging Differently -- 2 A Holistic & -- Transdisciplinary Approach -- 2.1 Spatial Design -- 2.2 Visual Communication Design -- 2.3 Service Design -- 3 Developing Solutions with Cross-Benefits for Parents and Staff -- 4 Supportive Design Theory for Neonatal Environments -- 4.1 Application of Theory: Perceived Sense of Control -- 4.2 Application of Theory: Positive Distraction -- 4.3 Application of Theory: Social Support Opportunities -- 5 Transforming the Neonatal Unit: An Overview of Six Supportive Design Concepts -- 5.1 A Place for Parents: Re-Designing the Parent Hub for Dining, Working, and Resting -- 5.2 From Parent Craft to Parent Retreat: Transforming the Parent Craft into a 'home away from home' -- 5.3 Placemaking and Creative Wayfinding: Creating Zones and a Sense of Identity for the Neonatal Unit -- 5.4 Bringing the Outside-in: Fostering Connection to Nature through Photographic Artworks of Australian Native Flora -- 5.5 Creating a Comforting Place for Private Conversations: Re-Imagining the Xray Room -- 5.6 Creating a Place for Connection: Re-Imagining the Conference Room -- 6 The Challenges and Limitations of a Holistic & -- Transdisciplinary Supportive Design Approach for Creating Change within a NICU Environment -- References -- Part II: Makers -- Reference -- Prototyping for Healthcare Innovation -- 1 Understanding Prototyping in the Design Research Process. , 2 Design Thinking, Co-Design and Prototyping in Human-Centred-Design for Healthcare Innovation -- 3 The Value of Prototyping -- 4 My Approach as an Industrial Designer in Design for Health -- 5 Project a: PPE for Paediatric Wards-Co-Designing Child Friendly Facial PPE -- 5.1 The Need for Person-Centred Solutions: A Mix-Methods Approach -- 6 Project B: Assessing Pain in Paediatric Hospital Wards -- 6.1 The Need for Person-Centred Solutions: A Collaborative Approach to Designing TAME -- 7 Challenges in Design for Health Research -- 8 Challenges to the Process of Designing the Paediatric PPE -- 9 Challenges to the Process of Designing TAME -- 10 Design Thinking Prototyping in Design for Health: Emerging Principles -- 11 Principle 1: Making for Engaging-Prototyping Is Essential for Stakeholders' Engagement -- 12 Principle 2: Making Meaning: Prototyping Brings out Context and Knowledge -- 13 Principle 3: Making Stories: Prototyping Helps Envision Scenarios -- 14 Principle 4: Making Language: Prototyping Is 'Design Doing' in your Own Way -- 15 Conclusions -- References -- Graphics and Icons for Healthcare with a Focus on Cultural Appropriateness, Diversity, and Inclusion -- 1 A History of Medical Graphics and Icons -- 1.1 Universal Symbols in Medical Graphics -- 1.2 Cross-Cultural Understanding of Graphic Images and Information -- 2 Case Study: Innovating Healthcare Design for Diversity and Inclusion -- 2.1 Introduction -- 3 Project Overview -- 4 Design Intervention -- 5 Discussion -- 6 Design Process -- 7 Poster Layout -- 8 Typography -- 9 The Myriad Font -- 10 Colour Palette -- 11 Illustration and Iconography -- 12 The Final Poster -- References -- Agency and Access: Redesigning the Prison Health Care Request Process -- 1 How Prisoners Currently Access and Experience Healthcare -- 2 Why Prison Healthcare Matters: And Current Priorities. , 3 Rethinking the Prison Health Request Process: A Queensland Case Study -- 4 The Queensland Prison Health System -- 5 Barriers to Accessing Timely and Appropriate Health -- 6 Redesigning the Prison Health Request Form -- 7 The New Visual Form -- 8 Conclusion -- References -- Part III: Advocates -- In a Heartbeat: Animation as a Tool for Improving Cultural Safety in Hospitals -- 1 Why Animation? -- 2 Re-Defining the Problem and Designing an Intervention -- 3 Step 2: Working Together towards a Script and a Visual Style -- 4 Defining a Visual Style -- 5 Animation Resources, Camera Placement and Sound -- 6 Creating a Storyline -- 7 Connecting with Users -- 7.1 The Co-Design Workshop with Clinicians -- 7.2 Findings from the Workshop -- 8 Crafting the Experience -- 9 The Final Version /Presentation/Current Uses -- 10 Reflections -- 11 Conclusion -- References -- Co-creating Virtual Care for Chronic Disease -- 1 Process -- 1.1 Mapping -- 1.2 Collaboratively Designing -- 1.3 Sensemaking -- 1.4 Implementing -- 1.5 User Testing -- 1.6 Improving -- 1.7 Expanding -- 2 Outcomes -- 3 What we Learned -- 4 Conclusion -- References -- Improving Interpreter Service Uptake and Access to Just Healthcare for CALD Consumers: Reflections from Clinicians and Designers on Animation and Experience-Based Co-design (EBCD) -- 1 Context/Problem -- 2 Background/Literature -- 2.1 The Rise of Design in Healthcare -- 2.2 Embedding Lived Experience to Promote a Culture of Access and Inclusion -- 2.3 Education Animation in Healthcare for Informing Behaviour Change -- 3 Project -- 3.1 Design Process/Stages -- 4 Reflections on Co-design and Service Design Process -- 4.1 Ruby Chari, Multicultural Mental Health Coordinator -- 4.2 Karen Beaver, Multicultural Mental Health Coordinator -- 4.3 Janice Rieger, Designer -- 4.4 Sarah Johnstone, Designer -- 4.5 Thalia Brunner, Animator. , 5 Discussion -- 6 Conclusion -- References -- Co-designing the Palliative Care Hospital Experience with Clinicians, Patients, and Families: Reflections from a Co-design Workshop with Clinicians -- 1 The Palliative Care Context -- 2 The Value of Co-design -- 3 The Co-design Workshop for Clinicians -- 3.1 Step 1: Connection and Creativity-Creating a Psychologically Safe Space Which Fosters a Co-design Learning Mindset -- 3.2 Step 2: Personas and Empathy Mapping-Imagining and Learning About the User Group's Experience -- 3.3 Step 3: Creative Ideation-'Wild Ideas' for 'Disrupting the System' -- 3.4 Step 4: Identifying Barriers to Change-Staff, Space, Social, and System -- 3.5 Step 5: Idea-Storming-Brainstorming and Formulating Creative Solutions -- 3.6 Stage 6: Prototyping and Designing Change -- 4 Conclusion -- References -- Part IV: Strategists -- Empathy in Action: A Rapid Design Thinking Sprint for Paediatric Pain-Perspective-Storming, Pain Points, and the Power of Personas -- 1 This Design Sprint Challenge: Reducing Procedural Pain for Children -- 2 Design Sprints-Origins, Role, and Philosophical Underpinnings -- 3 Creating 'Liminal Spaces' for Transformative Learning Experiences -- 4 The Six Steps in This Design Thinking Sprint -- 4.1 Step 1: Empathy-User Personas and the Empathy Mapping Task -- 4.2 Step 2: Define -- 4.3 Step 3: Ideate -- 4.4 Step 4: Prototype -- References -- Asking the Right Questions: Cancer Wellness and Stroke Care -- 1 Case Study 1: Cancer Wellness -- 1.1 The Problem -- 1.2 The Process -- 1.2.1 Reimagining -- 1.2.2 Co-designing -- 1.2.3 Sensemaking -- 1.2.4 Developing -- 1.2.5 Evaluating -- 1.3 Learnings -- 2 Case Study 2: Stroke Care -- 2.1 The Problem -- 2.2 The Process -- 2.2.1 Sensemaking -- 2.2.2 Stakeholder Workshops -- 2.2.3 Outcomes -- 2.3 Learnings -- 3 Conclusion: Asking the Right Questions -- References. , The Art of Transformation: Enabling Organisational Change in Healthcare Through Design Thinking, Appreciative Inquiry, and Creative Arts-Based Visual Storytelling.
    Weitere Ausg.: Print version: Miller, Evonne How Designers Are Transforming Healthcare Singapore : Springer,c2024 ISBN 9789819968107
    Sprache: Englisch
    Schlagwort(e): Electronic books. ; Electronic books.
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: OAPEN
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