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  • 1
    UID:
    edoccha_9961000634902883
    Format: 1 online resource (573 pages)
    ISBN: 981-19-6347-9
    Series Statement: Smart innovation, systems, and technologies ; Volume 318
    Note: Intro -- Organization -- Preface -- Contents -- About the Editors -- Part I Digital Communication, Systems and Processes -- 1 Support System to Predict Student Dropout in Universities -- 1.1 Introduction -- 1.2 Materials and Methods -- 1.2.1 Data Analytics Phase -- 1.3 Results -- 1.4 Conclusions -- References -- 2 Classification of Electrooculography Signals Using Convolutional Neural Networks for Interaction with a Manipulator Robot -- 2.1 Introduction -- 2.2 Related Work -- 2.3 Materials and Methods -- 2.3.1 Data Acquisition -- 2.3.2 Characterization and Database Description -- 2.3.3 Deep Neural Network Modeling -- 2.4 Experimental Results -- 2.5 Conclusions -- References -- 3 Lower Limb Gait Cycle and Foot Plantar Pressure Data Collection for Assistance and Rehabilitation Systems -- 3.1 Introduction -- 3.2 Materials and Method -- 3.2.1 Data Acquisition -- 3.3 Data Analysis -- 3.3.1 Analysis Main Data -- 3.4 Results -- 3.5 Conclusions -- References -- 4 Virtual Reality Serious Game Session for Rehabilitation Through Calculation of the Center of Pressure in a Stabilometric Platform -- 4.1 Introduction -- 4.2 Materials and Methods -- 4.2.1 Inverse Kinematics Equations of Two-DOF Robotic Platform -- 4.2.2 Hardware and Software -- 4.2.3 Protocol -- 4.3 Experiment -- 4.3.1 Game Development Test -- 4.4 Conclusions -- References -- 5 Development of an Energy Management System for a Microgrid Using Neural Networks. Case Study: San Cristobal Island, Galapagos Archipelago -- 5.1 Introduction -- 5.2 Materials and Methods -- 5.2.1 Energy Management Strategy Based on Neural Networks -- 5.3 Simulation Results and Discussion -- 5.4 Conclusions -- References -- 6 Development of Disaster Information System of the State of Oaxaca, Mexico (SIDEOAX) -- 6.1 Introduction -- 6.2 Methodology -- 6.3 Stages of Global Development of the System -- 6.4 Results. , 6.5 Discussion -- 6.6 Conclusions -- References -- 7 An Approach to the Bibliometric Analysis for the RFID Chips Implants in Humans -- 7.1 Introduction -- 7.2 Chip Implants in Humans -- 7.2.1 Quality-of-Life Improvement -- 7.2.2 Improvement of Human Capabilities -- 7.3 Methodology -- 7.3.1 The Database and Search Criteria -- 7.4 Results and Discussion -- 7.4.1 Annual Production -- 7.4.2 Most Relevant Types of Source and Source Titles -- 7.4.3 Subject Area of Knowledge and Research -- 7.4.4 Publications by Country -- 7.5 Conclusions -- References -- 8 Co-creation, Co-design, and Co-production: Enablers and Barriers for Implementation and Use of Digital Technologies -- 8.1 Introduction -- 8.2 Materials and Methods -- 8.3 Co-creation, Co-design, and Co-production -- 8.3.1 Categorization of the Enablers and Barriers -- 8.4 Discussion of Results -- 8.5 Conclusions -- References -- 9 Implementation of a Communication and Multimedia Integration Tool to Promote the Birdwatching Tourism Product in the Municipality of Arboledas in Norte de Santander, Colombia -- 9.1 Introduction -- 9.2 Materials and Methods -- 9.2.1 Arboledas Ornithological Inventory and Trails -- 9.2.2 Birdwatching Tourism -- 9.3 Results -- 9.3.1 Multimedia Integration and Communication Tool -- 9.3.2 Digital Strategy -- 9.4 Discussion of Results -- 9.5 Conclusions -- References -- 10 Meta-Heuristic LQI Bio-regulator Benchmark for a Permanent Magnet DC Motor on ARM Platform -- 10.1 Introduction -- 10.2 Methods -- 10.2.1 System Identification -- 10.2.2 Methodology for Data Collection Using the ARM STM32F407 Board -- 10.2.3 LQI Controller -- 10.2.4 Optimization by Genetic Algorithms (GA) -- 10.2.5 Optimization by Bacterial Foraging Algorithm (BFO) -- 10.2.6 Ant Colony Optimization (ACO) -- 10.3 Data Analysis -- 10.3.1 Results Obtained from the Wilcoxom Test -- 10.4 Discussion of Results. , 10.5 Conclusions -- References -- 11 Using a Social Robot to Aid Online Learning: Identifying Teachers' Media and Digital Competencies, Barriers and Opportunities -- 11.1 Introduction -- 11.2 Theoretical Framework -- 11.2.1 Using Social Robots in Education -- 11.2.2 Educommunication and Social Robotics: Dimensions and Indicators for the Analysis of Competencies and Their Application with Sima Robot -- 11.3 Materials and Methods -- 11.3.1 Data Analysis -- 11.4 Results -- 11.4.1 Technological Experience of Teachers with Sima Robot -- 11.4.2 Interactions Processes with Sima Robot -- 11.5 Processes of Production and Diffusion with Sima Robot -- 11.5.1 Content Creation -- 11.5.2 Programming -- 11.6 Conclusion -- References -- 12 Use of Chatbots for News Verification -- 12.1 Introduction -- 12.1.1 Manipulation in Electoral Processes -- 12.1.2 Artificial Intelligence (AI) at the Service of Fact-Checking -- 12.2 Materials and Methods -- 12.3 Results -- 12.3.1 Focus Group 1 for Journalists -- 12.3.2 Focus Group 2 for Journalists -- 12.4 Conclusions -- References -- 13 Cross-Cutting Methodologies in Learning 3D Modeling -- 13.1 Introduction -- 13.2 Materials and Methods -- 13.3 Results -- 13.3.1 Interactive Book -- 13.4 Conclusions -- 13.4.1 Areas for Improvement -- 13.4.2 Discussion and Future Lines -- References -- 14 A Tool for the Implementation of an Educational Data Mining Model Applied to Universities -- 14.1 Introduction -- 14.2 Methodology -- 14.3 The Proposed Tool -- 14.4 Partial Results -- 14.5 Conclusion and Future Works -- References -- Part II Political Communication, Marketing, Technology and Applications -- 15 Content Selection Trace Among Media Platforms -- 15.1 Introduction -- 15.2 Theoretical Framework -- 15.2.1 Media Ecology -- 15.2.2 Media Platforms and Audiences -- 15.3 Materials and Methods -- 15.4 Data Analysis. , 15.5 Discussion of Results -- 15.6 Conclusions -- References -- 16 Expectation Marketing and Technological, Financial, and Image Risk. The Case of the Release of Cyberpunk 2077 Videogame -- 16.1 Introduction -- 16.2 The Importance of Expectations in Economy and Technological Business -- 16.3 From Marketing as a Generator of Expectations to "Hype Marketing" -- 16.4 A Case Study: Examination of the Release of Cyberpunk 2077 Videogame -- 16.4.1 "Hype Marketing" Versus Reality -- 16.4.2 Analysis of the Consequences of an Erroneous Release -- 16.5 Conclusions -- References -- 17 Digital Activism on YouTube. The Representation of Power and Counter-Power Relations in a Video Activism Piece During the Second Round of the 2021 Presidential Elections in Peru -- 17.1 Introduction -- 17.2 Methodology -- 17.3 Results and Discussion -- 17.3.1 Antifujimorism, the Collective Rejection of Users -- 17.3.2 Components Appealing to the Otaku Community as a Factor in Increasing the Audience and Reception of the Video -- 17.3.3 Support for the Filmmaker from His Online Community -- 17.4 Conclusions -- 17.4.1 The Opposition to the State as a Representation of Power -- 17.4.2 The President as a Representation of the Counter-Power -- 17.4.3 Limitations and Recommendations -- References -- 18 The Relation of Micro-segmentation, Customer Experience, Customer Satisfaction and Its Effect on Brand Trust in C2C E-Marketplaces -- 18.1 Introduction -- 18.2 Literature Review -- 18.2.1 Micro-segmentation (MS) -- 18.2.2 Customer Experience (CEX) -- 18.2.3 Customer Satisfaction (CS) -- 18.2.4 Brand Trust (BT) -- 18.3 Methodology -- 18.4 Results -- 18.5 Conclusions -- References -- 19 Portraying of Latin American Women in Falabella's Instagram: Stereotypes and Sexual Objectification Theory -- 19.1 Introduction -- 19.2 Background Literature -- 19.2.1 Gender Stereotypes in Advertising. , 19.3 Sexual Objectification Theory -- 19.4 Methods -- 19.4.1 Sample -- 19.4.2 Coding Procedure -- 19.4.3 Coders and Reliability -- 19.5 Results -- 19.6 Discussion -- References -- 20 Tik-Tok and Twitter: Influence of Social Networks in the General Elections of Ecuador 2021 -- 20.1 Introduction -- 20.2 Related Work -- 20.3 Research Method -- 20.4 Results -- 20.4.1 Content of the Candidates in the Social Network Tik-Tok -- 20.4.2 Content of the Candidates on the Social Network Twitter -- 20.5 Discussion and Conclusion -- References -- 21 Factors Influencing Psychological Distress Mediated by E-Learning Courses in Times of Covid-19 -- 21.1 Introduction -- 21.2 Methodology -- 21.3 Results -- 21.4 Conclusions -- References -- 22 A Mobile and Web Application for the Registration of Information of Small Water Treatment Plants Using Geolocation Services and Cloud Storage -- 22.1 Introduction -- 22.2 Materials and Methods -- 22.3 Data Analysis -- 22.3.1 Analysis Main Data -- 22.3.2 Modeling -- 22.4 Results -- 22.4.1 Requirements Tests -- 22.4.2 Application Performance Tests -- 22.5 Conclusions -- References -- 23 Policy and Applied Technologies: Analysis of the Communicative Activities of Peru's Presidential Candidates on Twitter and TikTok in the First Election Round in 2021 -- 23.1 Introduction and Literature Review -- 23.2 Materials and Method -- 23.3 Results Analysis -- 23.4 Reflections and Conclusion -- 23.4.1 Research Limitations -- References -- 24 A Low-Cost Device for the Monitoring and Detection of Falls in Older Adults -- 24.1 Introduction -- 24.2 Related Work -- 24.3 General Architecture of the System -- 24.3.1 Detection of Possible Fall -- 24.3.2 CNN Analysis of Image Sequence -- 24.3.3 Event Registration and Users Notification -- 24.4 Preliminary Results -- 24.5 Limitations -- 24.6 Conclusion -- References. , 25 Biden's Counter-Speech to Trump's Conspiratorial Policy in the US Elections. Between Illegitimacy and the Polarization of the Digital Public Sphere.
    Additional Edition: Print version: López-López, Paulo Carlos Communication and Applied Technologies Singapore : Springer,c2022 ISBN 9789811963469
    Language: English
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