Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    Online Resource
    Online Resource
    Amsterdam ; : Focal,
    UID:
    edocfu_9961556694902883
    Format: 1 online resource (409 p.)
    Edition: 1st edition
    ISBN: 1-000-03196-9 , 1-136-14005-0 , 0-429-21401-4 , 1-136-14006-9 , 1-281-14484-3 , 9786611144845 , 0-08-055735-X
    Content: Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about:Designing your first Biped Character; Creating your firs
    Note: Description based upon print version of record. , Cover; An Essential Introduction to Maya Character Rigging; Copyright; Contents; Foreword; Preface; Acknowledgments; Introduction; 1 Designing Your First Biped Character; Former Student Spotlight: Zach Parrish; Workflow; Introduction; Character Design; Creating Character Sheets; Summary; Assignments: Designing a Character; 2 Creating Your First Biped Character: Modeling Basics; Former Student Spotlight: Jeff Gill; Workflow; Introduction; Modeling Tools in Maya; Former Student Spotlight: Chris Grim; Summary; Assignments: Modeling a Character , 3 Creating Your First Biped Character: Facial ExpressionsFormer Student Spotlight: Katie Folsom; Workflow; Introduction; Blend Shapes as an Approach to Creating Facial Expressions; Tools Used for Modeling Blend Shapes; Deformation Order; Summary; Assignments: Facial Expressions for a Character; 4 Creating Your First Biped Character: Shading and Texturing Basics; Former Student Spotlight: Nathan Engelhardt; Workflow; Introduction; The Hypershade; Automatic Mapping; The 3D Paint Tool; Summary; Assignments: Shading and Texturing a Character , 5 Skeleton Setup for a Biped Character: Joint PlacementFormer Student Spotlight: David Bokser; Workflow; Introduction; File Referencing; Setting Up Your Work Area; Working with Joints; Former Student Spotlight: Sean Danyi; Summary; Assignments: Joint Placement in a Character; 6 Control Rig Setup for a Biped Character: IK and FK; Former Student Spotlight: Ryan Yokley; Workflow; Kinematics; Attribute Control; Former Student Spotlight: Ben Willis; Summary; Assignments; 7 Wrapping Up the Setup; Former Student Spotlight: Rob Miller; Workflow; Introduction; Cleaning up the scene file for animation , Preparing the scene file for skinningSummary; Assignments; 8 Skinning Your Character; Former Student Spotlight: Tonya Payne; Workflow; Skinning Tools in Maya; Summary; Assignments: Skinning a Character; Glossary; Index , English
    Additional Edition: ISBN 1-138-44271-2
    Additional Edition: ISBN 0-240-52082-3
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. Further information can be found on the KOBV privacy pages