Format:
VI, 197 S. :
,
Ill.
ISBN:
978-0-7864-3595-1
Content:
"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.
Note:
"This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices"--Provided by publisher.. - Includes bibliographical references and index
Language:
English
Keywords:
Computerspiel
;
Soziologie
;
Videospiel
;
Soziologie
;
Computerspiel
;
Alltagskultur
;
Sozialer Wandel
;
Aufsatzsammlung
;
Aufsatzsammlung
URL:
http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=016539874&sequence=000004&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA