Format:
X, 234 Seiten.
ISBN:
978-3-11-124484-6
Series Statement:
Video games and the humanities volume 14
Content:
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Note:
Erscheint als Open Access bei De Gruyter
,
Dissertation Freie Universität Berlin 2022
Additional Edition:
Erscheint auch als Online-Ausgabe, EPUB Schoppmeier, Sören Playing American ISBN 9783111317984
Additional Edition:
Erscheint auch als Online-Ausgabe, PDF Schoppmeier, Sören Playing American ISBN 9783111317755
Language:
English
Keywords:
Kultur
;
Rezeption
;
Transnationalisierung
;
Open-World-Spiel
;
Grand Theft Auto V
;
Hochschulschrift
;
Fallstudiensammlung
URL:
https://www.degruyter.com/isbn/9783111244846
URL:
https://d-nb.info/1294342312/04