UID:
almahu_9948635438502882
Format:
1 online resource ([vi], 170 pages) :
,
digital file(s).
ISBN:
9781526137548
,
9781847795588
Content:
This book is dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling. The book contains detailed discussion of narrative and realism in four of the most significant games of the last decade: ‘Tomb Raider’, ‘Half-Life’, ‘Close Combat’, and ‘Sim City’. It recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Note:
Made available via: manchesteropenhive
,
1. The computer game as fictional form -- 2. Fantastically real: reading Tomb Raider -- 3. Gritty realism: reading Half-Life -- 4. Replaying history: reading Close Combat -- 5. Managing the real: reading SimCity -- 6. More than a game?
,
Also available in print form
Additional Edition:
Print version: Atkins, Barry. More than a game : the computer game as fictional form. Manchester: Manchester University Press, 2003. ISBN 9780719063640
Language:
English
DOI:
10.7765/9781526137548
URL:
http://www.manchesteropenhive.com/view/9781526137548/9781526137548.xml
URL:
https://dx.doi.org/10.7765/9781526137548