UID:
almahu_9949335242402882
Format:
XI, 297 p. 79 illus., 51 illus. in color.
,
online resource.
Edition:
1st ed. 2022.
ISBN:
9783031099595
Series Statement:
Lecture Notes in Computer Science, 13219
Content:
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6-10, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.
Note:
Game Design and Facilitation -- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators -- The Effects of Structured Instruction on Team Performance -- Facilitated Tabletop Games in a Mediated Environment -- Facilitating Training Simulations for Health Emergency -- Factors and Attributes of Team Players: A Study of Engineering Students in India -- Intercultural Dialogue through Simulation and Virtual Exchange in Education -- Gaming in Education -- The Co-Design of Educational Video Games -- Reframing the Boundaries of Experiential Education Using Cynefin Domains -- Experimental Research: Simulations and Serious Games for Sustainability -- Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity -- "Risk Management can actually be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety -- Social Economy: A Simulation Game in Model Social Enterprises.
In:
Springer Nature eBook
Additional Edition:
Printed edition: ISBN 9783031099588
Additional Edition:
Printed edition: ISBN 9783031099601
Language:
English
DOI:
10.1007/978-3-031-09959-5
URL:
https://doi.org/10.1007/978-3-031-09959-5