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    UID:
    almahu_9949744361602882
    Format: XV, 110 p. 35 illus., 33 illus. in color. , online resource.
    Edition: 1st ed. 2024.
    ISBN: 9783031330544
    Series Statement: Synthesis Lectures on Computer Vision,
    Content: This book presents the first unified formalization for defining novelty across the span of machine learning, symbolic-reasoning, and control and planning-based systems. Dealing with novelty, things not previously seen by a system, is a critical issue for building vision-systems and general intelligent systems. The book presents examples of using this framework to define and evaluate in multiple domains including image recognition image-based open world learning, hand-writing and author analysis, CartPole Control, Image Captioning, and Monopoly. Chapters are written by well-known contributors to this new and emerging field. In addition, examples are provided from multiple areas, such as machine-learning based control problems, symbolic reasoning, and multi-player games. .
    Note: A Unifying Framework for Novelty -- Example Application of Framework: CartPole Domain -- Image Classification -- Novelty in Handwriting Recognition -- Visual Media Caption Domain -- Monopoly Multi-Agent Game Domain -- Related Work -- Prior Perspectives on Novelty and Conclusions.
    In: Springer Nature eBook
    Additional Edition: Printed edition: ISBN 9783031330537
    Additional Edition: Printed edition: ISBN 9783031330551
    Additional Edition: Printed edition: ISBN 9783031330568
    Language: English
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