Book
Manchester : Manchester Univ. Press
|
New York, NY : Palgrave
Format:
170 S.
,
21 cm
ISBN:
9780719063640
,
0719063647
,
0719063655
Note:
The computer game as fictional form: the postmodern temptation; reading game-fictions. Fantastically real - reading "Tomb Raider": Lara Croft - Action hero; "Tomb Raider" as quest narrative; beating the system. Gritty realism - reading "Half-Life": Welcome to Black Mesa; I am a camera. Replaying history - reading "Close Combat": history in real-time; counterfactual gameplay. Managing the real - reading "SimCity": The many worlds of "SimCity"; "SimCity" limits; more than a game?; realism is dead, long live realism; the shape of things to come; the computer game as fictional form revisited. Glossary of specific game terms.
Language:
English
Subjects:
General works
Keywords:
Computerspiel
;
Soziologie
URL:
Contributor biographical information
URL:
Publisher description
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