Umfang:
1 online resource (319 pages)
ISBN:
9789027287465
Serie:
Dialogue studies v. 10
Inhalt:
The 'Mixed Game Model' represents a holistic theory of dialogue which starts from human beings' competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue their interests by the integrated use of various communicative means, mainly verbal, perceptual and cognitive. The core unit is the dialogic action game or 'the mixed game' with human beings at the centre acting and reacting in cultural surroundings. The key to opening up the complex whole is human beings' nature. The Mixed Game Model demonstrates how the different disciplines of the natural and social sciences and the humanities are mutually interconnected. After a detailed overview of the state of the art, the fundamentals of the theory are laid down. They include a typology of action games which ranges from minimal games to complex institutional games. The description is illustrated by analyses of authentic games.
Inhalt:
Dialogue - The Mixed Game -- Editorial page -- Title page -- LCC data -- Dedication page -- Table of contents -- Preface -- Introduction: The simple and the complex -- I. Rethinking theory: Patterns and beyond -- 1. The state of the art -- 1.1 Starting from the simple: Models of language competence -- 1.1.1 The dogma of language as a sign system -- 1.1.2 The dogma of language as generative competence -- 1.2 The pragmatic turning point: From language competence to communicative competence -- 1.2.1 The multi-level approach -- 1.2.2 The pattern approach -- 1.2.3 The logical normative approach -- 1.3 Trying to overcome the limits of the simple: Models of performance -- 1.3.1 Pragmatics as a perspective -- 1.3.2 Empirical pragmatics -- 1.3.3 Cognitive pragmatics -- 1.3.4 Discourse pragmatics -- 1.4 The universe of dialogism: Intertextuality, interpretation and polyphony -- 1.5 Summary: A plea for dialogue as interaction -- 2. The turning point in theorizing: Starting from the integrated whole -- 2.1 Towards a theory of competence-in-performance -- 2.2 Object and methodology: Uncovering the language myth -- 2.3 Justifying evidence: Evolution and culture -- II. The Theory of Dialogic Action Games or the Mixed Game Model -- 1. Premises about the object: From human affairs to language -- 1.1 Human nature -- 1.1.1 Human beings as central reference point -- 1.1.2 Integration and interaction of human abilities -- 1.1.3 Human beings as dialogic individuals -- 1.1.4 Human beings as goal-directed beings -- 1.1.5 Human beings as persuasive beings -- 1.2 Environment -- 1.2.1 Human beings as 'complex adaptive systems' -- 1.2.2 From standard cases to particular ones -- 1.2.3 Deriving subsystems by specialization -- 1.3 Culture -- 1.3.1 Human beings as cultural beings -- 1.3.2 Culture as an external system of values.
Anmerkung:
Description based on publisher supplied metadata and other sources
Weitere Ausg.:
ISBN 9789027210272
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe ISBN 9789027210272
Sprache:
Englisch
Mehr zum Autor:
Weigand, Edda