Umfang:
1 Online-Ressource ( xx, 239 Seiten)
,
Illustrationen
ISBN:
9783031473128
,
3031473124
Serie:
Palgrave studies in performance and technology series
Anmerkung:
Description based upon print version of record
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Chapter 13: The Telelibrary Conspiracy: An Autonomous Audience & Their Creation of Remote Community
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Intro -- Acknowledgments -- Contents -- Notes on Contributors -- Chapter 1: Introduction -- The Before Times -- The Break -- The Chapters -- Forging Ahead -- Part I: Making Pandemic Play(s) -- Chapter 2: Facing Up to Death: Nigeria and Its Creative Industry in the Era of COVID-19 -- COVID-19 & the Nigerian Experience: Concerns & Responses -- Solidarity as Panacea to Pandemic -- COVID-19 & the Nigerian Creative Industry -- Creative Diversionary -- Conclusion -- Chapter 3: Distributed Performance as Systems of Mutual Care -- Pivot, Again -- And Suddenly They Stumbled into the Future
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Process and Practicalities -- Is it Live or Is it...? -- Taking Care -- Just Between Us -- Moving Ahead -- Chapter 4: Variant of Concern: University Theatre Pandemic Production through the Zoom Lens -- Chapter 5: Finding Catharsis in the Pandemic: Reading Greek Tragedy Online -- Staging the Past, Day One -- Pacing Virtual Stages -- From Ritual to Occasion -- From Catharsis to the Classroom -- Conclusions -- Part II: Adapting to the Virtual -- Chapter 6: A Love that Began as a Game: Gameboys, Filipino Boys Love (BL), and the COVID-19 Pandemic -- Boys Love as Power Play -- The Game of Love
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The Pandemic as Context -- We Found Love in a COVID Place -- Conclusion: Crossing the Line -- Chapter 7: Digitally Dairakudakan: An Examination of the 2020-2021 Pandemic Performance Season -- Transposing to Online Video -- Access to New Spaces -- Conclusion -- Chapter 8: Calling from Canada: Exploring the Shift to Telephonic Theatre During COVID-19 -- The Ministry of Mundane Mysteries -- To Be More Specific -- The Corona Variations/Theatre on-Call -- Touring Red Phone -- A Way Forward -- Part III: Crossing Media
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Chapter 9: Mixed Media Encounters: Finding the Future of Immersive Work Through the Pandemic -- The Immersive Conundrum -- The Great Pivot -- Case Studies by Platform: Zoom -- Case Studies by Platform: Phone -- Criticism and Moving Forward -- Chapter 10: No Longer "Merely Players": Porting the Elements of Theatre into Video Gaming -- On Gaming and Theatre -- The Seagull on the Sims 4 -- Hamlet in Grand Theft Auto -- Conclusion -- Chapter 11: "Sing along with the Common People": Glastonbury and the Future of Festivals in the Age of Corona -- What Is Glastonbury? -- Virtual(ly) Glastonbury
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Being there: Where Is Glastonbury during COVID-19? -- Part IV: Community Formation & Support -- Chapter 12: Performing Dramaturgies of Care in Quarantine: Aging, Inclusivity, and Aesthetics in a Virtual World -- Performing Care, Community, & Citizenship in Backstage Pass -- Intergenerational Care Through the Practice of Listening in Second Body's STYX -- How to Survive a Quarantine: "Working from Home" in Split Britches' Last Gasp (WFH) -- Conclusion: Virtually Yours, or Practicing Care in a Pandemic
Weitere Ausg.:
ISBN 9783031473111
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe Pandemic play Cham, Switzerland : Palgrave Macmillan, 2024 ISBN 9783031473111
Sprache:
Englisch
Schlagwort(e):
COVID-19
;
Pandemie
;
Künste