Format:
Online-Ressource (PDF-Datei: 1.654 kB)
Content:
Extending Alexander Galloway’s analysis of the action-image in videogames, this essay explores the concept in relation to its source: the analysis of cinema by the French philosopher Gilles Deleuze. The applicability of the concept to videogames will, therefore, be considered through a comparison between the First Person Shooter S.T.A.L.K.E.R. and Andrey Tarkovsky’s film Stalker. This analysis will compellingly explore the nature of videogame-action, its relation to player-perceptions and its location within the machinic and ludic schema.
In:
Conference Proceedings of the Philosophy of Computer Games 2008, Potsdam : Potsdam Univ. Press, 2008, (2008), Seite 228-241
In:
year:2008
In:
pages:228-241
Language:
English
URN:
urn:nbn:de:kobv:517-opus-24638