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  • 1
    UID:
    kobvindex_ZLB35171890
    Format: VI, 269 Seiten , Illustrationen , 23 cm x 15.5 cm, 513 g
    Edition: 1
    ISBN: 9783111000473 , 3111000478
    Series Statement: Trends in applied linguistics Volume 36
    Content: The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL. Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
    Note: Erscheint auch als Online-Ausgabe 9783110997255 (ISBN)
    Language: English
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