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    Online Resource
    Online Resource
    San Francisco, Calif : Morgan Kaufmann
    UID:
    gbv_1651543518
    Format: Online Ressource
    Edition: 2nd ed
    Edition: Online-Ausg.
    ISBN: 0123750792 , 9780123750792 , 9780123785800 , 0123785804
    Series Statement: The Morgan Kaufmann series in interactive 3D technology
    Content: Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future
    Content: Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
    Note: Previous ed.: 2004. - Includes bibliographical references and index. - Description based on print version record , Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. , Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
    Additional Edition: ISBN 0123750792
    Additional Edition: Erscheint auch als Druck-Ausgabe Pharr, Matt Physically based rendering San Francisco, Calif : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010
    Additional Edition: Druckausg. Pharr, Matt Physically based rendering Amsterdam : Elsevier Morgan Kaufmann, 2010 ISBN 9780123750792
    Additional Edition: ISBN 0123750792
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Rendering ; Dreidimensionale Computergrafik ; Softwareentwicklung ; Metamathematik ; Electronic books ; Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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