Umfang:
Online Ressource
Ausgabe:
2nd ed
Ausgabe:
Online-Ausg.
ISBN:
0123750792
,
9780123750792
,
9780123785800
,
0123785804
Serie:
The Morgan Kaufmann series in interactive 3D technology
Inhalt:
Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future
Inhalt:
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
Anmerkung:
Previous ed.: 2004. - Includes bibliographical references and index. - Description based on print version record
,
Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future.
,
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
Weitere Ausg.:
ISBN 0123750792
Weitere Ausg.:
Erscheint auch als Druck-Ausgabe Pharr, Matt Physically based rendering San Francisco, Calif : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010
Weitere Ausg.:
Druckausg. Pharr, Matt Physically based rendering Amsterdam : Elsevier Morgan Kaufmann, 2010 ISBN 9780123750792
Weitere Ausg.:
ISBN 0123750792
Sprache:
Englisch
Fachgebiete:
Informatik
Schlagwort(e):
Rendering
;
Dreidimensionale Computergrafik
;
Softwareentwicklung
;
Metamathematik
;
Electronic books
;
Electronic books
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