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  • 1
    Book
    Book
    Amsterdam [u.a.] : Elsevier | Burlington, MA : Morgan Kaufman
    UID:
    b3kat_BV036693734
    Format: XXVII, 1167 S. , Ill., graph. Darst.
    Edition: 2. ed.
    ISBN: 9780123750792
    Note: Previous ed.: 2004
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Dreidimensionale Computergrafik ; Rendering ; Softwareentwicklung ; Metamathematik ; Realistische Computergrafik ; Geometrische Modellierung ; Rendering ; Computergrafik
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Amsterdam [u.a.] : Elsevier, Morgan Kaufmann
    UID:
    b3kat_BV023696001
    Format: XXXII, 1019 S. , 1 CD-ROM
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Realistische Computergrafik ; Geometrische Modellierung ; Rendering ; Dreidimensionale Computergrafik ; Rendering ; Softwareentwicklung ; Metamathematik
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  • 3
    UID:
    b3kat_BV020027905
    Format: XLIX, 814 S. , zahlr. Ill. und graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 1. printing
    ISBN: 0321335597
    Series Statement: nVidia
    Content: "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Echtzeitverarbeitung ; Programmierung ; Aufsatzsammlung ; CD-ROMs
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  • 4
    Online Resource
    Online Resource
    Amsterdam ; Boston ; Heidelberg ; London ; New York ; Oxford ; Paris ; San Diego ; San Francisco ; Singapore ; Sydney ; Tokyo : Morgan Kaufmann Publisher
    UID:
    b3kat_BV044390429
    Format: 1 Online-Ressource (xxix, 1235 Seiten) , Illustrationen, Diagramme
    Edition: Third edition
    ISBN: 9780128007099
    Content: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering
    Additional Edition: Erscheint auch als Druck-Ausgabe Pharr, Matt Physically based rendering [Place of publication not identified] : Morgan Kaufmann Publisher, 2016 ISBN 978-0-12-800645-0
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Dreidimensionale Computergrafik ; Rendering ; Softwareentwicklung ; Metamathematik ; Realistische Computergrafik ; Geometrische Modellierung ; Rendering
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 5
    UID:
    b3kat_BV021261325
    Format: XLIX, 814 S. , zahlr. Ill. und graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 2. print.
    ISBN: 0321335597
    Series Statement: nVidia
    Content: "This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today's graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today's competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and techniques for advanced image processing. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book's forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs."-- From back cover.
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Echtzeitverarbeitung ; Programmierung ; Aufsatzsammlung ; CD-ROMs
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    San Francisco, Calif : Morgan Kaufmann
    UID:
    gbv_1651543518
    Format: Online Ressource
    Edition: 2nd ed
    Edition: Online-Ausg.
    ISBN: 0123750792 , 9780123750792 , 9780123785800 , 0123785804
    Series Statement: The Morgan Kaufmann series in interactive 3D technology
    Content: Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future
    Content: Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
    Note: Previous ed.: 2004. - Includes bibliographical references and index. - Description based on print version record , Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color and radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration I : basic concepts -- Monte Carlo integration II: improving efficiency -- Light transport I: Surface reflection -- Light transport II: volume rendering -- Light transport III: Precomputed light transport -- Retrospective and the future. , Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux
    Additional Edition: ISBN 0123750792
    Additional Edition: Erscheint auch als Druck-Ausgabe Pharr, Matt Physically based rendering San Francisco, Calif : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2010
    Additional Edition: Druckausg. Pharr, Matt Physically based rendering Amsterdam : Elsevier Morgan Kaufmann, 2010 ISBN 9780123750792
    Additional Edition: ISBN 0123750792
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Rendering ; Dreidimensionale Computergrafik ; Softwareentwicklung ; Metamathematik ; Electronic books ; Electronic books
    Library Location Call Number Volume/Issue/Year Availability
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  • 7
    Book
    Book
    San Francisco, Calif. [u.a.] :Morgan Kaufmann,
    UID:
    kobvindex_ZIB000011420
    Format: XXXII, 1019 S. : , Ill., graph Darst. + , Includes CD-ROM
    ISBN: 0-12-553180-X
    Series Statement: The Morgan Kaufmann series in interactive 3D technology
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    UID:
    b3kat_BV043964955
    Format: xxix, 1233 Seiten , Illustrationen, Diagramme
    Edition: Third edition
    ISBN: 9780128006450
    Note: Literaturverzeichnis: Seite 1165-1211
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Dreidimensionale Computergrafik ; Rendering ; Softwareentwicklung ; Metamathematik ; Realistische Computergrafik ; Geometrische Modellierung ; Rendering
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    Book
    Book
    Upper Saddle River, NJ ; Munich [u.a.] : Addison-Wesley
    UID:
    b3kat_BV022787972
    Format: XLIX, 814 S. , zahlr. Ill., graph. Darst. , 1 CD-ROM (12 cm)
    Edition: 3. print.
    ISBN: 0321335597
    Series Statement: nVidia
    Note: Includes bibliographical references and index
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Computergrafik ; Echtzeitverarbeitung ; Programmierung ; Aufsatzsammlung
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  • 10
    Online Resource
    Online Resource
    Basel ; Beijing ; Wuhan ; Barcelona ; Belgrade : MDPI
    UID:
    b3kat_BV044872339
    Format: 1 Online-Ressource (v, 228 Seiten) , Illustrationen, Diagramme
    Edition: First edition
    ISBN: 9783038427506
    Note: This edition is a reprint of the special issue published online in the open access journal Materials (ISSN 1996-1944) in 2017 (available at: http://www.mdpi.com/journal/materials/special_issues/nanoindentation_materials).
    Additional Edition: Erscheint auch als Druck-Ausgabe, paperback ISBN 978-3-03842-749-0
    Language: English
    Subjects: Engineering , Chemistry/Pharmacy
    RVK:
    RVK:
    Keywords: Nanotechnologie ; Materialcharakterisierung ; Aufsatzsammlung
    URL: Volltext  (kostenfrei)
    Library Location Call Number Volume/Issue/Year Availability
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