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  • 1
    UID:
    almafu_BV014067189
    Format: XXI, 422 S. : , Ill., graph. Darst.
    ISBN: 1-55860-712-9 , 978-1-55860-712-5
    Series Statement: The Morgan Kaufmann series in interactive technologies
    Language: English
    Subjects: Computer Science
    RVK:
    Keywords: Benutzerfreundlichkeit ; Softwareergonomie ; Benutzerfreundlichkeit
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    IntechOpen | Rijeka, Croatia :Intech,
    UID:
    almafu_9958086296702883
    Format: 1 online resource (294 pages) : , illustrations
    ISBN: 953-51-6412-0
    Content: Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many roles for social computing in education, from simple computer-mediated communication support to more extensive community-building frameworks and tools. Finally, several chapters report state-of-the-art results in tools that can be used to assist educators in critical tasks such as content presentation and grading.
    Note: English
    Additional Edition: ISBN 953-7619-56-7
    Language: English
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  • 3
    UID:
    almahu_9947368505802882
    Format: 1 online resource (455 p.)
    Edition: 1st ed.
    ISBN: 1-281-07808-5 , 9786611078089 , 0-08-052030-8
    Series Statement: Morgan Kaufmann series in interactive technologies
    Content: You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product? Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure fr
    Note: Description based upon print version of record. , Front Cover; Usability Engineering: Scenario-Based Development of Human-Computer Interaction; Copyright Page; Contents; Foreword; Preface; Color Plates; Chapter 1. Scenario-Based Usability Engineering; 1.1 Design by Scenario: Marissa's Gravity Project; 1.2 Managing Software Development; 1.3 Usability in Software Development; 1.4 Scenario-Based Usability Engineering; 1.5 Doing Scenario-Based Usability Engineering; 1.6 Example-Based Learning of SBD; Chapter 2. Analyzing Requirements; 2.1 Analyzing Work Practices; 2.2 Getting Users Involved; 2.3 Science Fair Case Study: Requirements Analysis , Chapter 3. Activity Design3.1 Designing Effective Activities; 3.2 Designing Comprehensible Activities; 3.3 Designing Satisfying Activities; 3.4 Science Fair Case Study: Activity Design; Chapter 4. Information Design; 4.1 Stages of Action in Human-Computer Interaction; 4.2 Perceiving Information; 4.3 Interpreting Information; 4.4 Making Sense of Information; 4.5 Science Fair Case Study: Information Design; 4.6 Consistency and Coherence; Chapter 5. Interaction Design; 5.1 Selecting a System Goal; 5.2 Planning an Action Sequence; 5.3 Executing an Action Sequence , 5.4 Science Fair Case Study: Interaction DesignChapter 6. Prototyping; 6.1 Exploring User Requirements; 6.2 Choosing Among Alternatives; 6.3 Usability Testing; 6.4 Evolutionary Development; 6.5 Science Fair Case Study: Prototyping; Chapter 7. Usability Evaluation; 7.1 Usability Specification for Evaluation; 7.2 Analytic Methods; 7.3 Empirical Methods; 7.4 Science Fair Case Study: Usability Evaluation; Chapter 8. User Documentation; 8.1 The Production Paradox; 8.2 Paper and Online Manuals; 8.3 Demonstrations and Tutorials; 8.4 Information in the Interface; 8.5 Socially Mediated Documentation , 8.6 Using Context and Intelligence8.7 Science Fair Case Study: Documentation Design; Chapter 9. Emerging Paradigms for User Interaction; 9.1 Collaborative Systems; 9.2 Ubiquitous Computing; 9.3 Intelligent User Interfaces; 9.4 Simulation and Virtual Reality; 9.5 Science Fair Case Study: Emerging Interaction Paradigms; Chapter 10. Usability Engineering in Practice; 10.1 Usability in Organizations; 10.2 Internationalization and Localization; 10.3 Ethics of Usability; Appendix: Inferential Statistics; Glossary; References; Figure Credits; Index , English
    Additional Edition: ISBN 1-55860-712-9
    Language: English
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  • 4
    UID:
    almahu_9947364169102882
    Format: X, 285 p. , online resource.
    ISBN: 9783642004278
    Series Statement: Lecture Notes in Computer Science, 5435
    Content: This book constitutes the refereed proceedings of the 2nd International Symposium on End User Development, IS-EUD 2009, held in Siegen, Germany in March 2009. The 12 revised full papers presented together with 2 invited talks and 2 refereed notes were carefully reviewed and selected. The papers report latest advances in the field of "End User Development" (EUD) such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.
    Note: Invited Talks -- End-User Development and Meta-design: Foundations for Cultures of Participation -- What Is End-User Software Engineering and Why Does It Matter? -- Refereed Papers -- Mutual Development: A Case Study in Customer-Initiated Software Product Development -- Appropriation Infrastructure: Supporting the Design of Usages -- Supporting End Users to Be Co-designers of Their Tools -- Improving Documentation for eSOA APIs through User Studies -- End-User Development of Enterprise Widgets -- End-User Development for E-Government Website Content Creation -- LWOAD: A Specification Language to Enable the End-User Develoment of Coordinative Functionalities -- Shaping Collaborative Work with Proto-patterns -- Web Design Patterns: Investigating User Goals and Browsing Strategies -- Males’ and Females’ Script Debugging Strategies -- Hypertextual Programming for Domain-Specific End-User Development -- Fast, Accurate Creation of Data Validation Formats by End-User Developers -- Refereed Notes -- Cicero Designer: An Environment for End-User Development of Multi-Device Museum Guides -- Observing End-User Customisation of Electronic Patient Records.
    In: Springer eBooks
    Additional Edition: Printed edition: ISBN 9783642004254
    Language: English
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  • 5
    UID:
    gbv_772442479
    Format: Online-Ressource (1 online resource (1256 pages))
    Edition: Association for Computing Machinery-Digital Library
    ISBN: 9781595936424
    Series Statement: ACM Digital Library
    Note: Title from The ACM Digital Library
    Language: English
    Keywords: Konferenzschrift
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  • 6
    UID:
    gbv_772449414
    Format: Online-Ressource (1 online resource (1624 pages))
    Edition: Association for Computing Machinery-Digital Library
    ISBN: 9781595935939
    Series Statement: ACM Digital Library
    Note: Title from The ACM Digital Library
    Language: English
    Keywords: Konferenzschrift
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  • 7
    UID:
    gbv_772462283
    Format: Online-Ressource (1 online resource (402 pages))
    Edition: Association for Computing Machinery-Digital Library
    ISBN: 158113200X
    Series Statement: ACM Digital Library
    Note: Title from The ACM Digital Library
    Language: English
    Keywords: Konferenzschrift
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  • 8
    Online Resource
    Online Resource
    IntechOpen | Rijeka, Croatia :Intech,
    UID:
    almahu_9949282068202882
    Format: 1 online resource (294 pages) : , illustrations
    ISBN: 953-51-6412-0
    Content: Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many roles for social computing in education, from simple computer-mediated communication support to more extensive community-building frameworks and tools. Finally, several chapters report state-of-the-art results in tools that can be used to assist educators in critical tasks such as content presentation and grading.
    Note: English
    Additional Edition: ISBN 953-7619-56-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    Online Resource
    Online Resource
    IntechOpen | Rijeka, Croatia :Intech,
    UID:
    edocfu_9958086296702883
    Format: 1 online resource (294 pages) : , illustrations
    ISBN: 953-51-6412-0
    Content: Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many roles for social computing in education, from simple computer-mediated communication support to more extensive community-building frameworks and tools. Finally, several chapters report state-of-the-art results in tools that can be used to assist educators in critical tasks such as content presentation and grading.
    Note: English
    Additional Edition: ISBN 953-7619-56-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 10
    Online Resource
    Online Resource
    IntechOpen | Rijeka, Croatia :Intech,
    UID:
    edoccha_9958086296702883
    Format: 1 online resource (294 pages) : , illustrations
    ISBN: 953-51-6412-0
    Content: Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many roles for social computing in education, from simple computer-mediated communication support to more extensive community-building frameworks and tools. Finally, several chapters report state-of-the-art results in tools that can be used to assist educators in critical tasks such as content presentation and grading.
    Note: English
    Additional Edition: ISBN 953-7619-56-7
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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