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  • 1
    Online Resource
    Online Resource
    London : Routledge,
    UID:
    gbv_1765144884
    Format: 1 online resource
    ISBN: 9781315574981 , 9781317157373 , 9781317157380
    Series Statement: Digital research in the arts and humanities
    Content: 1. Digital humanities and the limits of text -- 2. Game-based learning and the digital humanities -- 3. Virtual reality -- 4. Game-based history and historical simulations -- 5. Virtual heritage and digital culture -- 6. Worlds, roles and rituals -- 7. Joysticks of death, violence and morality -- 8. Intelligent agents, drama and cinematic narrative -- 9. Biofeedback, space and place -- 10. Applying critical thinking and critical play.
    Additional Edition: ISBN 9781472422903
    Additional Edition: Erscheint auch als Druck-Ausgabe ISBN 9781472422903
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Book
    Book
    Farnham [u.a.] :Ashgate,
    UID:
    almahu_BV042896968
    Format: XVI, 215 S. : , Ill.
    ISBN: 978-1-4724-2290-3
    Series Statement: Digital research in the arts and humanities
    Note: Includes bibliographical references and index
    Additional Edition: Erscheint auch als Online-Ausgabe ISBN 978-1-4724-2291-0
    Additional Edition: Erscheint auch als Online-Ausgabe, EPUB ISBN 978-1-4724-2292-7
    Language: English
    Subjects: General works
    RVK:
    Keywords: Digital Humanities ; Interaktive Medien ; Digital Humanities ; Computerspiel ; Design
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    London ; : Routledge,
    UID:
    edocfu_9961565572602883
    Format: 1 online resource (232 p.)
    Edition: 1st ed.
    ISBN: 1-317-15739-7 , 1-315-57498-5 , 1-317-15738-9 , 1-4724-2291-0
    Series Statement: Digital research in the arts and humanities
    Content: This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage.
    Note: First published 2015 by Ashgate Publishing. , 1. Digital humanities and the limits of text -- 2. Game-based learning and the digital humanities -- 3. Virtual reality -- 4. Game-based history and historical simulations -- 5. Virtual heritage and digital culture -- 6. Worlds, roles and rituals -- 7. Joysticks of death, violence and morality -- 8. Intelligent agents, drama and cinematic narrative -- 9. Biofeedback, space and place -- 10. Applying critical thinking and critical play. , English
    Additional Edition: ISBN 1-4724-2290-2
    Language: English
    Library Location Call Number Volume/Issue/Year Availability
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