Format:
1 Online-Ressource (292 Seiten) :
,
Illustrationen, Diagramme.
ISBN:
978-3-8394-5329-2
Series Statement:
Media studies volume 80
Content:
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work
Note:
Introduction: "It is largely based on contributions at the 13th FROG - Future and Reality of Gaming conference which took part between 18th and 20th October 2019 under the subheading of mixed reality.", Seite 25
Additional Edition:
Erscheint auch als Druck-Ausgabe ISBN 978-3-8376-5329-8
Language:
English
Subjects:
Education
,
General works
Keywords:
Mixed Reality
;
Computerspiel
;
Ästhetik
;
Mediendesign
;
Aufsatzsammlung
;
Konferenzschrift
DOI:
10.14361/9783839453292
DOI:
10.5555/9783839453292
DOI:
10.1515/9783839453292
URL:
Volltext
(URL des Erstveröffentlichers)
Author information:
Bektic, Emir
Author information:
Gabriel, Sonja
Author information:
Schniz, Felix